Basic Dungeon Trap/Creature defense
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Basic Dungeon Trap/Creature defense
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This is a basic trap setup usable by anyone. Now you may not have the amount of trap tiles shown here, but the concept is the same. Two Fireball traps on either side of the entrance and spike traps on the actual path to your rooms. If you notice, I have a 1 tile proving ground connecting all my rooms to the traps. Orcs like to spawn there or at the den (mostly) when youre attacked. Also I have a Guard Post next to make sure Dark Elf archers will spawn in range of the door. This way as asson as they come in, its fireball city...spike traps to pound em some more...by that time orcs form a good meat shield while archers tear em apart from a distance. Warlocks can also be a good help but make sure the library is about 8 tiles away from the door or they may get shot up by incoming archers.
This is a basic trap setup usable by anyone. Now you may not have the amount of trap tiles shown here, but the concept is the same. Two Fireball traps on either side of the entrance and spike traps on the actual path to your rooms. If you notice, I have a 1 tile proving ground connecting all my rooms to the traps. Orcs like to spawn there or at the den (mostly) when youre attacked. Also I have a Guard Post next to make sure Dark Elf archers will spawn in range of the door. This way as asson as they come in, its fireball city...spike traps to pound em some more...by that time orcs form a good meat shield while archers tear em apart from a distance. Warlocks can also be a good help but make sure the library is about 8 tiles away from the door or they may get shot up by incoming archers.
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