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Useful Info

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Post  Admin Fri Aug 03, 2012 3:29 pm

Check [You must be registered and logged in to see this link.] or the DO forum tab at the top of the game page for useful info. The help tab has good stuff too. Try the new DO wiki at [You must be registered and logged in to see this link.]
Purchases made through the Shop stay are for the dungeon slot not the dungeon itself. If you abandon the dungeon and move it, thhe purchases go with it.
SURVEY, SURVEY, SURVEY. Do it now before unoccupied dungeons really start becoming occupied. Send your goblins out right before you log out. Let them survey while you're not playing or send 1 or 2 out constantly. SURVEY THE ENTIRE REGION!You will thank me when you find a 5 or more node dungeon.
When you do a survey, check what the mountain's upgrades are. To check a mountain's upgrades, click on the mountain icon next to the survey icon on the mountain view map. You have to have a dungeon selected to view a mountain's upgrades but you don't need to survey a mountain to view it's upgrades.
Raiding an inactive counts as a survey. If you find a good one you want to farm but can't remember where it is, go to your suveys and click on the occupied option and search for the resource you want.
Search for higher level inactves. Clicking on a skull icon will take you to a players profile. You will get better loot from a Level 30+ inactive than from a Level 15.
When shocking, you dont have to wait for the animation or computer lag beween number of shocks. Just click how many times you want to shock then move on to the nest shockee.
Don't go overboard with your Orcs as you start out. it's better to have a few high level Orcs than a lot of low level ones and as you progress through the game you will aquire better creatures.
You don't need a Level 3 Proving Ground for training if you are low on tiles and need them for another room. You can have a single tile training room. Training times will be longer but you can train that way.
Use the Market. If you need it bad enough or want it bad enough, look for it there. The Market just isn't about buying resources. It has crafted resouces, furniture, and traps.
Plan your crafting around your play time. Don't waste online time by crafting an item that takes 3 hours to craft when you could be crafting many items in the same time period. Save those long ones for overnight/offline crafting.
Warlocks pack a mean punch as long as melee fighters can't reach them. You don't have to set your creatures to "hide" but if you are worried about them dying, do so.
It's a combat game. Creatures die all the time
Put your unused hallway tiles to work! They don't go towards your tile count so put them to work as mines or whatever generating more resources.
Remote mine if you want but wouldn't you rather rape, pillage, and plunder?
If you are going to remote mine, have your goblins do it while you're gone. Example: you need 1000 PE. Are you going to send 4 gobs to 1 mine and have them take 3 days? No. Let's say 1 goblin can mine 125 in 6 hours. You send 8 goblins to 8 different mines. When you get back 6 hours later, there it is. But during those 6 hours, they are not mining your basics so why not #9 an inactive player? Your orcs and thieves are getting paid, make them fuckers earn it.
Assign taskmasters to your rooms. They increase your production and every little bit helps. Higher rated taskmasters generate more bonuses.
Keep an eye on your taskmasters' rating. They don't play for awhile, their rating goes down. When you first assigned one, his rating was 5. Next thing you know, his rating is 1.
Consolidate your resources! Craft ingots and other items so you have extra room in your storage room. No sense having your warehouse full when your raiders return. If it's full, they'll just dump the extra plunder along the road and you just wasted your time with the raid. Have 75 C just sitting there? Craft a piece of goblin twine.
Raid limits are the number of raids you can have active per dungeon. When it says you've reached your limit, you have to wait for one to get back before launching another one. Raid the Elements Confine 1st, Storage Room 2nd, then the mines or whatever you want to raid. Do 1 dungeon at a time. That way when the survey icon appears over a dungeon, you know you have already raided the EC and Store room and won't waste time going back to a Store Room or Elements Confine that you have emptied.
Keep your workshops/forges active. No sense waiting around for them to craft something
Use the furniture. Like #10, every bit is useful and you can have multiple pieces. I have 3 drafting tables in my workshop that increase my crafting speed by 30%
Don't waste your goblins. If they carry 500 a piece, don't send 501, round it up to 1000 with whatever you want
Don't have more Warlocks than your library can handle. Too many is not better. If you have 3 level 20 and 1 level 1 but your library can only support 3, 2 20's and the level 1 research. The other one is wasted.
You can move leveling furniture between dungeons. Once you are done using it in one dungeon, you can move the furniture, like a quiet study, to a new dungeon.
Leveling furniture doesn't have to stay down. Once you start a creature's training, you can pick it up and store it in the Workshop until you need it again.
Check a settlement's defenders before raiding. Some have very few while others have many. You might want to travel a little for a settlement with few defenders to keep the number of reprisal raids low
If you don't raid a settlement from a dungeon, you won't get elf reprisal raids. Once you stop raiding settlements from a dungeon the reprisal raids will stop. Eventually. I think.
Since NOG was nice enough to come up with this new inactive skull icon, here's a suggestion. Concentrate on hitting as many inactives' primary dungeon's storage rooms as you can. That's where all the goodies are kept. You can always come back and raid the vaults and mines.
Keep your resource nodes active. Don't say "I don't need this one resource now but I need this one, so I'll deactivate the one so I mine more of the other". The time will come when you need the deactivated one and you won't have it. Case in point: at this point, PI isn't much use. Later it will be. All my element confines are full of PI, the tiles around my PI node are full of PI stacks, and every once in awhile I'll craft a Cold Iron Ingot. Each ingot takes 500 Iron. If you need 50 ingots, do you want to wait around gathering all that Iron?
Don't max your population out. You'll realize as your Orcs get higher level, you'll need fewer of them and you won't have room for higher level characters like ghosts and vampires. Do you want to expend all that effort in leveling an Orc just to dismiss him for another character?
Just because you can upgrade a room doesn't mean you have to. Before you upgrade, make sure you want the upgade. If you have to downgrade a room, you lose the resources you spent upgrading.
Prerequisite rooms can be removed after building the room it is required for is built. Example: Crypt requires Level 3 Temple. You can downgrade/remove the Temple after building the Crypt. If you want to upgrade the Crypt to level 4 after downgrading the Temple, you will have to upgrade the Temple back to level 3 first.
As long as room is 5x5, you don't need the prerequisite room for upgrading. Example: you build a Level 1 Crypt 5x5 and remove the Temple. You don't need the Temple to upgrade the Crypt to Level 5 once the tiles are in place but this locks out a lot of tiles that you may need to be free for other rooms.
When leveling creatures, keep upkeep in mind. Warlocks require $$$. Level them to 30 and use bookcases and fireplaces to keep upkeep costs low versus leveling them up to 50 or more until you gain more power. When you have more dungeons and your gold generation increases, you can afford the upkeep of higher level Warlocks.
Upgrade your Den and Vault to level 4 as soon as you can. The Den adds 1 gobby while the Vault adds 2 plus the increase in XP generation. 10 and 60 respectively versus 4 and 18 at level 3
Shocking increases a creature's carrying capacity along with efficiency.
Stackers are need for everything from the farm to the mine and should be a top priority, especially the Vault where room size is limited. In the Vault, 3 treasure chests are required for maximum stack size to available stack space ratio. Check out the Resource Mining Rates and Stack Sizes link in the Link doc. It lists basic resource stack sizes and mining rates. You can then figure out maximum stack size to available stack space ratio. If you know and use Excel, check out the Dungeon Stacker & Consumption calculator link. This link will do the calculations for you for those who know spreadsheets. You should upgrade from T1 stackers to T2 to T3 as soon as you can in order to conserve stack space. It does no good to have a high mining rate with no stack space or your stack space fills up faster than you can claim your resources.
BE CAREFUL OF HOW YOU USE THE MARKET! Players do use the market for potential raiding targets. Nothing paints a big bull's eye on your forehead like a sale of something like 10000 Diamonds
An elf's/dark elf's range is 7 tiles. Your Library needs to be moore than 7 tiles away from an entrance if possible.
The Vault Taskmaster's bonus applies to all resources in the dungeon. Use the Resource Stack Size link to figure out what each resource basic stack size is. the formula is (stack size+stacker bonus)+Vault Taskmaster stacker bonus.
If you have more goblins than you mining nodes can handle, send the extras out to remote mine a resource you are not currently mining or have them constantly surveying. Only recall the extras in the event you need them for shipping purposes. If you have 14 goblins in a 3 node dungeon and the nodes can only support 4 goblins each, you have 2 goblins sitting around wwith a tumb up their ass doing nothing. Give them something to do instead of wasting them.

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Useful Info Empty Elf Raiding

Post  Admin Fri Aug 03, 2012 3:32 pm

For the players that don't know, it takes only 3 30th lev DE's or 3 30th lev Thieves to raid a T2 settlement. You will need 2 things first though. You'll need healing furniture for your creatures and at least 30 min travel time one way. Have as many dining tables in your tavern and altars in your Temple as you can, at least 3 each. DEs are considered Temple dwellers because there is no healing furn for the GP and DE's leveling furn is in the Temple. When the settlement is over 30mins away, you have time to heal between raids. If you can keep it up, you should be able to raze a T2 with between 18 and 25 attacks. You get the really good loot when you raze the settlement. When you are looking for a settlement to raze, check the number of defenders it has. I hit a T2 that has 2 defenders so that I don't have incoming attacks from 4 or 5 different sources. Less chance of an attack landing while my guys are out that way, but if you had more incoming attacks, you'd get more Leather.

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