Contest #1
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Contest #1
We are having a contest about who can make the best guide to play the game in five different fields. Marketing, Attacking/pillaging, Defensive, Research, and Dungeon Design Top Prize is a free level 4 vault supply in each field, Second prize is a free level 4 library upgrade, third prize is a study bookcase.
Marketing= Selling your unwanted items at a reasonable price without starting a trade war and being labeled a target. Making a profit out of undercutters without raiding them. Which dungeons you should sell from.
Attacking/Pillaging= understanding which monsters are good against what kind of set up. Proper times attack a player. When to pillage a enemy player and when it will hurt the vaule of the dungeon. When not to attack. How to spy enemies. Tactics to get you a better look at your enemy dungeon
Defense= How to set up a good defense against most kinds of attacks elves and players. Traps layouts, Room placement, understanding of room benfits, and etc are expect to be explain.
Research= Explaining the facts about research like liches are not any better than Warlocks when comes to research. how to shock them and happy/effectiness mechanics.
Dungeon Design= Detailing your best plans how to build a spefic type of dungeon, raider, pillager, research, storage, crafting, mining.
The Winner is decited by how many people found it helpful and understood it. Post here with your ideas and votes please,
Marketing= Selling your unwanted items at a reasonable price without starting a trade war and being labeled a target. Making a profit out of undercutters without raiding them. Which dungeons you should sell from.
Attacking/Pillaging= understanding which monsters are good against what kind of set up. Proper times attack a player. When to pillage a enemy player and when it will hurt the vaule of the dungeon. When not to attack. How to spy enemies. Tactics to get you a better look at your enemy dungeon
Defense= How to set up a good defense against most kinds of attacks elves and players. Traps layouts, Room placement, understanding of room benfits, and etc are expect to be explain.
Research= Explaining the facts about research like liches are not any better than Warlocks when comes to research. how to shock them and happy/effectiness mechanics.
Dungeon Design= Detailing your best plans how to build a spefic type of dungeon, raider, pillager, research, storage, crafting, mining.
The Winner is decited by how many people found it helpful and understood it. Post here with your ideas and votes please,
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